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This new empire, Creon, quickly dominated the neighboring provinces and absorbed the knowledge of their conquests. Believing that magic was a source of conflict, Garacaius fled his kingdom and founded a new empire based on science and engineering, as opposed to magic. The premise of the sequel continued the storyline of the lost father of magic, Garacaius. On March 6, 2000, shortly before Cavedog's collapse, an expansion pack was released titled The Iron Plague. This mode of the game also enables scripting (mission-type games in multiplayer) to be played. Up to 8 players can play together at a time either on teams or against one another. TAK can be played online through Game Ranger. Up to eight players can be in a game, either human players or game AIs.Īdditional units were created and freely released by Cavedog after the game was released, as well as additional maps and scenarios. They can also choose whether to end the game after their opponent's monarchs is killed, or to keep playing until all of their enemy's units and unit producing structures are destroyed.
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Players can choose between the original game balancing or the "Crusades" balancing, which was added in after feedback from online play, it allowing defensive structures to do more damage against most tier 1 units to prevent rushes. Players must seek out lodestones to build mana tapping structures on, getting the renewing energy to build structures and units with. Unlike the original Total Annihilation which has most of the units on its two factions virtually the same, other than in appearance, Total Annihilation: Kingdoms has very distinct characteristics between factions. While the original Total Annihilation has players playing through the Core or Arm campaigns separately, Total Annihilation: Kingdoms switches between the four groups, players playing each side, as the levels progressed. Simplified resource-management, with just one resource (mana) instead of two (metal, energy).įour sides at the start, as opposed to the original's two, with an expansion pack that added in a fifth.
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There are numerous thematic and design differences between Total Annihilation and Total Annihilation: Kingdoms.Ī more in-depth storyline, told with cutscenes between missions just as Total Annihilation had, but with more detail.Ī change from a futuristic setting to a fantasy setting. Although the game is neither a prequel nor a sequel to the original Total Annihilation game, comparisons between the two games are inevitable. Total Annihilation: Kingdoms is the anticipated second installment of the Total Annihilation franchise. An expansion pack, The Iron Plague, was released in 2000.įour sibling monarchs struggle for domination of the land of Darien: Elsin of Aramon, Kirenna of Veruna, Thirsha of Zhon and Lokken of Taros, following the disappearance of their father, Garacaius. It was the last major title from Cavedog Entertainment. These changes included a more in-depth storyline (told with cutscenes between missions), a change from a futuristic setting to a fantasy setting, simplified resource-management, an additional two sides to play, a unified campaign trail that had the player playing all the sides throughout the game, and a massive increase in difficulty.Total Annihilation: Kingdoms is a real-time strategy game developed and released by Cavedog Entertainment on June 25, 1999. There were numerous thematic and design differences between Total Annihilation and Total Annihilation: Kingdoms. Although the game was neither a prequel nor a sequel to the original Total Annihilation game, comparisons between the two games were inevitable. The game was the anticipated second installment of the Total Annihilation franchise.
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While it was the last major title from Cavedog Entertainment, an expansion pack, The Iron Plague, was released in 2000. On release, Total Annihilation: Kingdoms reached the top of the weekly game sales chart. Total Annihilation: Kingdoms or TA:K is a medieval fantasy real time strategy game created and released by Cavedog Entertainment on June 25, 1999.